

The tutor will explain different sorts of Arnold settings and procedures to get the desired results, he will also talk about a lot’s compositing stuff in Nukes such as adding Depth Of Field to your renders and lots of color correcting and editing in photoshop as well.

You are going to learn how to utilize high-quality assets to achieve realism and what are the dos and don’ts are in the way of achieving great results. You will learn the pipeline of creating and rendering a realistic head.The tutor is going to be explaining facial anatomy during the sculpting process and in a separate chapter as well. You are going the get a moderate knowledge of facial anatomy.You will learn a solid pipeline as well as a little new knowledge about facial anatomy. A lot of assets were utilized to make the whole process easier and faster and give you a focus on blocking out and shaping the face and the expression. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.

My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, we are gonna focus on how to bring a face to life out of polygons. Welcome to Absolute Beginners Zbrush course by SpeedChar. Sculpting a 3D Male Portrait with Zbrush and Maya
